Sider 7 Release History
=======================


February 16, 2026
v7.3.4
- fixes for stack alignment, needed to run on Windows 11 with patched games
  Thanks to Mohamed2746.


January 19, 2025
v7.3.3
- fixing memory leak in custom events


January 10, 2025
v7.3.2
- correction for custom events logic: fixed the bug with wrong event handlers called
- going back to LuaJIT 2.1.0-beta3, because strange keyboard problems were reported with newer version


November 28, 2024
v7.3.1
- fixed issues with launching custom EXE files using "start.game" option in sider.ini
- sider.exe now has its own log: sider-app.log


November 26, 2024
v7.3.0
- unified version that supports two different ways of installing/running sider
  to accommodate different ways the game can be run: on Windows, macOS, Linux, and SteamDeck
- custom events: support for creating custom trigger code and handler functions in Lua modules
- updated LuaJIT compiler to 2.1 version from October 2024
- tweak for "zlib" library: best compression is now used by default
- new event: "context_reset": occurs when the game returns to main menu
- new event: "display_frame": fired every time the game renders a frame
- new fs.make_dirs function: to create a directory with all intermediate dirs too


March 27, 2024
v7.2.1
- update for special version with modified game-attachment logic


June 30, 2023
v7.1.7
- fixing a rare bug, when "after_set_conditions" event isn't called in Master League
  (which led to subtle errors in such modules as StadiumServer and ScoreboardServer)
  thanks to Sickbeard who reported it.
- documentation updated: added previously missing info on:
  "set_home_team_for_kits" and "set_away_team_for_kits" events


February 12, 2023
v7.1.6
- "ctx.kits" updates: new "SleeveLimits" kit attribute and corrections for number
  positioning on the shorts (new range for "ShortsNumberX" and "ShortsNumberY": 0-31)
  Thanks, zlac and Hawke!
- new scripting lib: "fs", with function "find_files" for listing/searching directories
- audio lib update: new function "get_state" for sound objects


July 9, 2022
v7.2.0
- special version with modified game-attachment logic 
  (no sider.exe. Game patcher program is included, with support of PES2021.exe versions 1.06.00 - 1.07.02)
- tested successfully on Windows, Ubuntu Linux, and Steam Deck


June 15, 2021
v7.1.4
- fix for "home_team" and "edit_home_team" settings in lua context object
  when the game is in Edit mode.


June 7, 2021
v7.1.3
- fixes for gamepad input management logic error that caused crashes on game startup
  for some folks


May 20, 2021
v7.1.2
- support for 1.06.00 game exe


May 2, 2021
v7.1.1
- fix for problem introduced in version 7.1.0:
  with overlay disabled (overlay.enabled = 0), sider was causing immediate game crash.
  This is fixed now. Thanks to SinnyDeas for reporting the issue.


April 12, 2021
v7.1.0
- added "input-blocking" feature
- small tweak to support PES 2021 Lite 1.05.00 exe


October 6, 2020
v7.0.2
- another fix for "match.minutes": now works with 1.01.00 and 1.01.01 game exes


September 27, 2020
v7.0.1
- fix for "match.minutes" option in sider.ini. It works again now.
- corrections for "cr7_audio.lua" module (Ronaldo SUUU sound demo)


September 15, 2020
v7.0.0
- initial release. Most things seem to work

