Sider 4 Release History ======================= November 15, 2023 v4.2.0 - Major backporting project, started by MJTS-140914 - Several features backported from Sider 7, including: - overlay and keyboard/gamepad input support - kit manipulation - audiolib, fslib - Several popular modules confirmed fully working now with Sider 4: Kitserver/BallServer/StadiumServer/ScoreboardServer August 28, 2018 v4.1.3 - fix for LiveCPK internal logic: sometimes the game would hang early on during startup (for example with PTE Patch) and not go past the black screen. This is fixed now. - fix for trophy remapping: now works with leagues too. (previous version only supported cup tournaments) - free sides select August 6, 2018 v4.1.2 - new feature: trophy.lua - for cup celebration scenes - fix: context is now cleared when user returns to main menu. - performance improvement for LiveCPK events in Lua modules. August 1, 2018 v4.1.1 - fix for crash in set_teams event handler - subtle correction for make_key handler behaviour: if it returns nil or any non-string value, or throws an error, then the key as assumed to be the filename. (as described in doc/scripting.txt) July 31, 2018 v4.1.0 - Lua scripting engine, first release: set_teams, set_stadium, set_conditions, set_match_time as well as LiveCPK-related events are supported. June 15, 2018 v4.0.1 - initial public release - LiveCPK support